Larian Studios Clarifies Its Implementation of AI Tools for Upcoming Divinity Game
The studio behind popular RPGs like Baldur's Gate 3 and Divinity: Original Sin recently shown its next major project, creating immense anticipation within the industry. However, recent comments from the company's lead designer have added clarity to the discussion, addressing the team's philosophy toward generative artificial intelligence.
A Tool for Ideation, Not Replacement
In a recent clarification, the studio's founder explained that the developer is employing AI technology for particular supporting tasks. These involve fleshing out PowerPoint slides, creating early-stage concept art, and creating temporary copy.
Importantly, Vincke made clear that the shipping material in the game will be created solely by real creatives. "Our team is writing every line ourselves," he said.
Larian is actively growing our team of writers and are currently assembling narrative groups.
Since concept art is being specifically referenced — we presently have over twenty visual developers and have positions available for additional creatives.
All our efforts we do is supplementary and designed to letting our team spend more time on making content.
Every ML tool applied correctly is a boost to a developer's process, not a replacement for their talent.
Tempering Reactions with Clear Intent
The news of using AI originally provoked backlash among a segment of the community. In response, Vincke provided further clarification on social media.
"At Larian, we employ these tools to gather inspiration, similar to we use the internet and art books," he stated. "In the very early brainstorming phase we use it as a simple sketch for composition which we then swap out with original artwork."
He noted, "Our studio recruits creatives for their inherent skill, not for their willingness to follow what a AI generates."
Focused Uses for Machine Learning
Vincke had earlier outlined the company's practical strategy to machine learning, defining its use into primary pillars:
- Handling Monotonous Jobs: This includes refining animations, voice editing, and technical processes like retargeting animations.
- Fast-Tracked Experimentation: Using systems to speedily create rough mock-ups of mechanics to test concepts before complete production.
- Experimental Frontiers: Exploring how machine learning could one day facilitate innovative reactivity, especially in managing player-driven narratives in a complex RPG.
He explicitly noted that core creative domains — such as visual art — are not departments where the studio is reducing creative involvement. Conversely, Larian is recruiting more in these very roles.
"We are not shipping a game with any AI components, nor looking at trimming down creatives to replace them with artificial intelligence," Vincke concluded.